Demon’s Souls-PS3 Video Game Review

Title: Demon’s Souls
Release: October 6, 2009
Genre: Action-RPG
Developer: From Software
Publisher: Atlus
Platform: PS3
Rating: M (Mature)
From Software has an excellent catalogue when it comes to making graphically sophisticated games. The developer is responsible for the gorgeous Otogi: Myth of Demons franchise on the original Xbox as well as the impressive-looking Ninja Blade which came out earlier this year for the 360. Demon’s Souls is no different but replaces Japanese monsters with the more familiar Western-inspired bestiary found in games like Everquest or even classic Dungeons and Dragons paper and pencil quests from yesteryear.

You will encounter giant spiders, blobs, ogres, dragons and other gothic set pieces, but the rendering gives them a realistic presence in a bleak, cold world that instills more fear in the player than any survival horror game released this year. The only character that lacks polish is your own avatar. The create-a-character options yield little imaginative flare while producing, in most cases, an awfully generic protagonist. Luckily, you can outfit your character with helmets and armor that successfully cover up any lasting remnants of whatever you built in the beginning of the game.

The sound design follows suit with the graphics in terms of style. The score is typical epic orchestral fare meant to add a sense of grandeur to your unique adventure. The music can switch between heroic and depressing almost instantly—depressing throughout most levels while heroic during boss battles. The voice acting is also incredibly solemn in representing the plight of most of the game’s inhabitants. The man in charge of watching your storage speaks with a tone of tortured sadness due to the loss of his family. Even though not much is known about his back story, the acting suggests a deeper world filled with strife and hardships that begs to be explored.

You will take control over one of many fantasy archetypes—the knight, archer, magician, etc. Fighting consists of a fast weak attack and a slow strong attack. Combos can be linked together depending on what kind of weapon you have equipped. Combat is all about timing your strikes carefully and knowing when to block with your shield or parry an incoming slash. The momentum shifts back and forth during battles and a few poorly timed attacks will get you killed. Magic users must have their wand equipped in order to cast spells which can be awkward at times when you have to switch from your sword to a catalyst wand during mid fight. The combat is unique to the genre in the sense that a typical action RPG simply requires players to click on the target they want to attack and the outcome is decided by statistical formulas and algorithms. Demon’s Souls’ combat has a more active and thoroughly more rewarding engagement than most games of its kind. Killing monsters and bosses earns you souls, the only currency in the game. Souls are used to buy weapons, armor and items as well as upgrade your stats such as strength, endurance and dexterity.
Demon’s Souls’ gameplay will ultimately separate the hardcore gamer from the casual crowd. A learning curve does not exist in this game; it is vary much a jagged wall. The difficulty level stays high from the very outset challenging you to basically survive. This game is very much against you and actively thwarts any attempt you will make to complete it. Some enemies are purposely made over-powered while others lie in wait for you behind doors and corners. Every enemy has the potential to kill you even when you are at full health. Some enemies, like the wolves, are so deadly that even the sight of them will send you running in the opposite direction. Upon dying, and you will die often, you are sent back to the beginning of the level as a ghost with you health significantly reduced, enemies fully regenerated and every soul you collected taken away from you. It is possible to retrieve all of your lost souls if you can manage to find the bloodstain where you were last killed, but there is usually a good reason why you died at this spot to begin with and you will realize that those souls are as good as gone.

Your only helpful source comes from other gamers. Demon’s Souls’ most novel and fascinating feature is its inventive multiplayer. During your campaign when online you will see ghosts of other players running through the level in real-time; players can leave notes, or in most cases warnings, about impending doom. Every time a player dies they leave behind a bloodstain. When you touch another person’s bloodstain you will see what that character did shortly before being killed. This provides helpful insight into the game’s puzzles and is also hilarious to watch people get crushed or fall off cliffs that lead no where. When online you will never feel alone and seeing other players die over and over will make you feel better about your own misjudgments. You can also jump into other people’s campaigns as either a friend or foe, but due to the game’s lack of a friend finding server, it is nearly impossible to link up with people you know and trust.

Demon’s Souls presents a quirky, dark role-playing experience that is both classic and refreshing. Combat is a thrilling leap in a more active direction that emphasizes the “action” in action RPGs. The online implementation is clever and adds a sense of camaraderie in what is a visibly desolate, defeated world. The sadistic difficulty level will scare lesser gamers away but those who are willing to put their RPG knowledge to good use will find an unforgiving paradise that will award a real sense of triumph…if they triumph.

Overall Rating:

M. Michael Chwedyk-MuzikReviews.com Sr. Video Game Reviewer

November 3, 2009


For Questions or Comments on This Review email me mchwedyk@muzikreviews.com

The Beatles: Rock Band vs. Van Halen: Guitar Hero Xbox 360

The Beatles: Rock Band vs. Van Halen: Guitar Hero

 

A lot of gaming sites and publications have compared The Beatles: Rock Band and Guitar Hero 5 because their release dates were so close together. I however think this is an unfair comparison since The Beatles: Rock Band is focusing on one band and Guitar Hero 5 is focusing on 83. So for a more fair comparison, I’m going to compare The Beatles: Rock Band with Guitar Hero: Van Halen. This is an even comparison in my opinion since I am a bigger fan of The Beatles then I am of Van Halen and I’m also a bigger fan of Guitar Hero then I am of Rock Band, so lets see the results.

 

 

Title: The Beatles: Rock Band
Release Date: September 9, 2009
Genre: Music
Rating: T for Teen
Platform: Xbox 360
Publisher: MTV Games
Developer: Harmonix

 

 

 

 

 

Title: Guitar Hero: Van Halen
Release Date: December 22,2009
Genre: Music
Rating: T for Teen
Platform: Xbox 360
Publisher: Activision
Developer: Neversoft

Songs:
TB:RB offers 45 original Beatles songs on the disc. Such greats as Eight Days A Week and Ticket To Ride appear, as well as some lesser known ones like I Me Mine and Dig A Pony. There are also plans to release the remaining songs off of Abbey Road, Sgt. Pepper’s Lonely Hearts Club Band and Rubber Soul each month through the end of the year.
GH:VH will offer 28 Van Halen songs. Included are popular hits like Dance The Night Away and Panama as well as some rarities like Mean Streetand Hear About It Later. In addition to Van Halen, 19 guest bands have been included. Most notably are Blink-182’s First Date, Queen’s I Want It All and newcomer to the Guitar Hero Universe, The Offspring’s Pretty Fly For A White Guy. I would be renounced if I didn’t also mention Tenacious D’s Master Exploder, which may be the best song to both sing and play on guitar to date.
Advantage? I’ve got to call this a push. While The Beatles’ songs are really fun to sing, I get the same kind of excitement playing Van Halen’s songs on guitar. Van Halen is known as one of the most popular arena rock bands and that really translates over to an exciting guitar experience. Each game’s track list is stellar and neither can be declared better.
Visuals:
TB:RB’s graphics are alright. The whole game goes for a late 60s feel with psychedelic background animations and a soft feel. The background animations are what bring the game down, the trippy movements and colors are very distracting when trying to follow the sliding notes on screen.
GH:VH’s graphics are what you would expect from the Guitar Hero series. I guess if it’s not broken, you don’t fix it. Guitar Hero really takes advantage of this old adage.
Advantage? GH:VH gets the edge simply because it is a lot less distracting.

Gameplay:
TB:RB has some really nice features. The track list is sorted in order of their release, not their difficulty.  Each song does give you a preview of how hard it is to play on each instrument before you choose your instrument. It also gives you the option, before each song, to choose the difficulty. This is an excellent addition since my skill level is in between medium and hard, I have the option to choose hard difficulty on easier songs and medium difficulty on harder songs. You are also given the option to sing lead or back-up, which works great with Beatles’ songs.

GH:VH does a lot of things wrong. The music playing aspect is just as good as always but all the extras draw it downward. You cannot play a career and switch instruments mid-way. If you want to do a singing career you choose a difficulty and have to sing every song on that difficulty. I’d like to be able to switch because sometimes the bass line is better then the lead guitar riffs or I want to sing a single song or something.
Advantage? TB:RB definitely. The change-on-the-fly options make it leaps and bounds better in the gameplay department. Especially since you can do a career and have friends hop in and out at their leisure.

Final Verdict:
TB:RB is an excellent representation of the Beatles career. You jump from album to album playing most of their hits along the way. You get to be featured in the most popular moments in their legendary lifespan and come out the other side with a better respect for their music.
Overall Rating:

GH:VH puts you in control of the world’s foremost arena rock band. Their high energy tracks coupled with a sub-par career mechanism brings up mixed feelings from this reviewer. While I really had fun playing their songs on guitar, I couldn’t really get into the singing aspect.
Overall Rating:

The Gaming Savant, Ryan Smith-MuzikReviews.com Video Game Review Staff Team Leader

10/24/2009

For questions or comments on this review send an e-mail to rsmith@muzikreviews.com

Wolfenstein-Xbox 360 Video Game Review

Title: Wolfenstein
Release Date: August 17, 2009
Genre: First-Person Shooter
Rating: M for Mature
Platform: XBox 360
Publisher: Activision
Developer: Raven Software and id Software
It’s hard to believe that the Wolfenstein series has been going on for so long – since 1981, according to Wikipedia, with its first FPS game, Wolfenstein 3D, being released in 1992. Now the latest chapter in the Nazi-killing saga, Wolfenstein, is out on the XBox 360. However, while Wolfenstein is a decent game, a bit of repetitiveness goes a long way in keeping the game from perfection.

In the game, you take on the role of secret agent B.J. Blazkowicz. After discovering a mystical medallion during a mission, B.J. is sent undercover to investigate a dig site near the town of Isenstadt, where the Nazis are mining crystals that power the medallion. The dig site turns out to be more than a hunt for some pretty gems, however – the Nazis are attempting to access a mystical parallel dimension, called the Black Sun, in an attempt to harness its supernatural power in their scheme for world domination. Hooking up with the Kreisau Circle (a rebel group) and The Golden Dawn (a mystical order), B.J. sets out to foil the Nazi plot.
Given that this is a first-person shooter, it won’t be too surprising to anyone that you get a lot of guns to shoot around in Wolfenstein. Most of them are real-life World War II weapons, but a few fictional weapons, like the Tesla Gun (a lightning gun) and a particle cannon (which looks and sounds like it would be more at home in Ghostbusters than a World War II game) help bring some sci-fi shooting action into the game. In addition, you can use that medallion I mentioned earlier to help you out, employing powers such as a mystical shield and the ability to slow down time. All of these things can be upgraded with money found throughout the game.

There’s no doubt that Wolfenstein is quite a fun game. The campaign mode is nicely done, providing a fair variety of enemies to face off against. The levels are also very well-created, with both the normal areas (a European city) and the outlandish ones (the alternate dimension) feeling very real somehow. The online multiplayer mode provides even more fun, and playing death matches and objective missions never seems to get old, though the class-based system is somewhat restrictive.

The major flaw of the game, however, is that things tend to get somewhat repetitive in single-player mode. To borrow a line from Aldo Raine, Brad Pitt’s character in Inglourious Basterds, for the most part, you do one thing and one thing only: killing Nazis. Don’t get me wrong, that’s a lot of fun, but when that’s pretty much all you do, it gets a bit dull after a while. And while there are several different types of enemies to kill, they just don’t have enough variety to keep you fully interested the whole way through. The multiplayer mode helps make up for this, though.

Ultimately, Wolfenstein isn’t a perfect game, or even a great one, but it’s a solid one that deserves a look from fans of the series and FPS fans in general.

Overall Rating:

Christopher Mastey-Muzikreviews.com Video Game Reviewer

October 31, 2009

Gran Turismo-Sony PSP Video Game Review

Title: Gran Turismo
Release Date: October 1, 2009
Genre: Racing
Rating: E for Everyone
Platform: Sony PlayStation Portable
Publisher: Sony Computer Entertainment
Developer: PolyPhony Digital

In 1997 Sony released one of the greatest simulation games ever, Gran Turismo for the original PlayStation. Over a decade and three console generations and multiple sequels later, this series is on the verge of releasing its 5th edition for the PS3 tentatively on March 31st, 2010. To keep their fans from rioting over the multiple delays that edition has encountered, Sony has released a stripped down version for the PSP simply titled Gran Turismo.

Upon starting it up, I cannot help but notice the extremely long load times and this is just to load up the menus. Next I am instructed to try out the challenge mode to learn the ins and outs of racing. After running a few of these challenges I realize they are nothing more then the old license tests from previous versions, however under a different name. In comparison, the challenges are marginally easier. I received bronze medals on most of them, which is a vast improvement over being unable to finish some of the license tests.
After completing a few levels of these challenges, I decided to begin the career mode, since I had a good grasp on how the game works. After waiting through even more extremely long load times, I got back to the main menu and discovered that this game has no career mode. That’s right, the simulation series that is synonymous with sucking months of your life away while you traverse through the extensive career mode, has removed that aspect from its portable version. What a huge letdown.

The game play is very good for a PSP game. The cars all behave a little differently depending on their performance level and their drive-train type. Controls are decent, using the direction-pad to steer made the cars handle tightly whereas using the analog made them feel loose. Graphically speaking, the game shows room for improvement. Environments and static objects look good but the cars almost look like they are made out of cardboard with car features painted onto it. The sound effects do their job, they blend into the background, not standing out or causing headaches.

Challenge mode is quite fun. The first round teaches you how to judge stopping distances in different types of cars. Then the next few rungs are time trials over a predetermined set of tracks that takes you through a few different types of corners, usually asking the player to find the best route. The advanced levels want you to pass opponents while driving similar sections of tracks, eventually working your way up to the best cars on one full lap.

Three total game modes are included, the above mentioned challenge mode, single player and ad-hoc mode. The single player mode consists of choosing a car, track and race type, race types are either a circuit race or a drift race. Ad-hoc mode is basically the same as single player mode except you ran race against people who are close enough to you for your systems to communicate. You can also trade cars through ad-hoc mode.

Challenge mode is where the load times really start to affect the gameplay. If there were a career mode and load times were the same, I wouldn’t have as much of a problem with them since you would be racing for longer periods of time. When doing the challenges, the average one takes you less then 30 seconds to complete whereas the load times range from 50-60 seconds. This puts your ratio of game time to load time at about 1:2. If you there were a career mode and tracks took a couple minutes to complete one lap this ratio could easily be in the 10:1 range, which still isn’t good but is acceptable for a game of this caliber.
After completing challenges you are awarded credits based on its difficulty and your performance. These credits can be used to purchase cars from the dealership menu. With over 800 cars from nearly 80 manufacturers, you are only allowed to buy from 4 different manufacturers per “day.” I’m not even sure how this game determines a “day.” I completed over 70 of the challenges and a couple single player races and was only on day 18. Then I did one time trial and I was up to day 19. On any given day, depending on the available dealers, you only have about 20-30 cars available to purchase.

This version of Gran Turismo is only available for the PlayStation Portable. The actual racing element is probably the best this system has to offer and lives up to the great simulation that Gran Turismo games have portrayed for years. As for the rest of the game, it falls well short of expectations. The game is only really playable for about 10 hours, the time it takes you to complete the Challenge Mode. Unless you only own a PSP and are craving a simulation racing game, pass-over this title. There are a ton of better simulation racers available for the other consoles.

Overall Rating:

The Gaming Savant, Ryan Smith-MuzikReviews.com Video Game Review Staff Team Leader

10/24/2009


For questions or comments on this review send an e-mail to rsmith@muzikreviews.com

BlazBlue: Calamity Trigger-XBox Video Game Review

Title: BlazBlue: Calamity Trigger
Release Date: July 2, 2009
Genre: 2D Fighter
Rating: T for Teen
Platform: XBox 360
Publisher: Aksys Games
Developer: Arc System Works

Two-dimensional fighting games are one genre that I’m glad has survived the upgrades in video game technology. Excellent games like Guilty Gear XX and Street Fighter IV have proven that these fighters can hold their own against 3D fighters like the Tekken and Soul Calibur series.
Now, the developers behind Guilty Gear XX have made another 2D fighter, BlazBlue: Calamity Trigger, and while there are a couple of problems with the game, overall it is a solid entry in the 2D fighting genre.

To be honest, I couldn’t make much sense of the overarching plot of this game by playing it, but then again, fighting games are rarely dependent on plot to be enjoyable. According to Aksys Games’ website, however, BlazBlue‘s plot takes place in the future, in the 13th Hierarchical City of Kagutsuchi. The story revolves around Ragna the Bloodedge, a vaguely Inuyasha-looking character who is rebelling against The Librarium, an organization that regulates the use of Armagus (fusions of technology and magic). Ragna, who already has a huge bounty on his head, has gotten his hands on some powerful piece of Armagus called the Azure Grimoire, making him target number one for just about everybody in the city.

BlazBlue‘s engine is very similar to Guilty Gear XX‘s, so anyone familiar with that title should have very little trouble jumping right in. The action in this game is pretty straightforward – you’ve got the usual arsenal of special moves for each character, though there are some characters whose move lists seem too short for my tastes. In addition, you have a power gauge that regulates when you can use your super moves. You have a choice of 12 characters, which is sort of a disappointment after the large number seen in Guilty Gear XX, but there’s such an amazing diversity of fighting styles among the fighters, from speed demon to strategic combat that there’s still something for just about everyone here.

This game is also XBox Live compatible, giving you a nice pool of opponents to fight against online. Be warned, though – if you’re new to the game, prepare to get thrashed your first few times out, because the competition online is ridiculously good. Learn from them, though – even if you lose, you’ll get a good idea of what your favorite character is capable of.
While BlazBlue is a solid game, it’s not a perfect one. As I mentioned before, there aren’t as many characters as fighting game fans might be expecting, and as a result the game suffers from a comparative lack of depth, though the online competition keeps this from becoming too major a problem.

Depth issues aside, BlazBlue: Calamity Trigger is a solid fighting game and a welcome addition to any fighting game fan’s game library.
Overall Rating:

Christopher Mastey-Muzikreviews.com Video Game Reviewer

October 23, 2009

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